Wymar Law, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is unkempt and raggedy. He has a tattooed face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a Spice Merchant, his mother struggled to pay the bills. His family was turned out during the war. He and his family wandered west to less war torn lands. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Poor, Criminal record. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Trym Holton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is golden and curly. He has violet eyes and a black hat with a blue feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born into a rich family. His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Family, Rich. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Aldous Shelley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He very much looks the part of a Barber. His deerstalker hat is riddled with cuts and holes. His brown eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Barber business at a young age. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Job. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp. 1 Masterwork Common Melee.
Heward Ramsey, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is typically in his Spy uniform. His hair is long and blonde with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His fierce blue eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Spy business at a young age. He was an apprentice working in his father's forge. He has achieved small success as a Spy.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Patrick Langley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear blue clothing when he does not wear armor. His auburn hair is braided into rings. He wears large thick round spectacles.
Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and to reunite with his old friends
Ideals: Optimist. Flaws: Racist. Bonds: Rich, Attractive, Adventurer. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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