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Advanced [show]


Charles Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black painted combat armor at almost all times. His hair is white and curly. His brown eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Charles was born on a far western plains where he grew up under the tutelage of his father, an expert Doctor. He was granted druidic powers by his dying sister.

Motivation: To be a Junk Dealer again.

Ideals: Philantrophist, Artistic, Gifted. Bonds: Immigrant. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Charles Ryley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Tickle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Human compassion; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Military, Adventurer. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter Tickle, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 6 (-2)15 (+2)
Skills Arcana +4, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Raymond Walcott, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Junk Dealer, and sports empty pouches on his belt. With bright blonde hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Sculptor, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to be a sculptor again

Flaws: Insane, PTSD. Bonds: Job, Family, Poor. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Raymond Walcott, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. Blue quartz (9 gp).


Social Check DCs


Diggory Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a fine chain shirt which he covers with white colored cloaks and clothing. His skin is also unnaturally pale. His chestnut hair is heavily combed to the right. He has gleaming, smiling gray eyes.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Extrovert, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Diggory Ainsworth, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1 Magnifying glass. 1 Disguise kit.


Social Check DCs


Geoffrey Coombs, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His chestnut hair is singed and shortened. This hazel eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Shy, Antagonistic, PTSD. Bonds: Rich. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Geoffrey Coombs, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 16 (+3)16 (+3)
Skills Athletics +3, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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