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Advanced [show]


Alexandre Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: Sold as a small child to a slaver, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Logical. Flaws: Selfish. Bonds: Rich, Mentor. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Alexandre Dalton, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 sp. Azurite (5 gp). Blue quartz (5 gp). Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs


Manfred Law, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He typically wears red cloth garments or leather armor. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast island. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He then took over the family business and is one of the better Scribe for hire.

Motivation: He is content; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Nature, Job. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Law, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Everard Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with black stripes complete with hood. He has a slight overbite and is overall scrawny. His hair is long and brown with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He served in the navy to pay for his family's outstanding loans. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Antagonistic. Bonds: Family, Military, Nature. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Tatum, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized black coat. He is muscular with a powerful set of arms. His blonde hair is unkempt and raggedy. His eyes are green and catlike.

Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Gracey, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He keeps his blonde hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. In his 11th year, his parents were killed by a giants raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Military, Enemies. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Gilbert Heiser, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp. Large well-done wool tapestry (200 gp). Solid gold idol (1000 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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