Simon Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his flail ready. With a patchy white beard and wild white hair. He has blue eyes.
Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Simon was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Family, Job. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Auran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp. 1 Holy water.
Gerald Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears grey trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His moppish red hair is in a traditional bowl cut. He has gray eyes.
Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Cook, who enjoyed hunting, Gerald was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Addict, Insomniac. Bonds: Nature, Adventurer. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Dean Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many brigands want him driven away.
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Nature, Slave, Enemies. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp. Bloodstone (20 gp). Chalcedony (20 gp). Lapis lazuli (11 gp).
Robert Rayden, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his kukri ready. He wears his brown hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: While he acts the brute, he is far gentler than he would appear. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Criminal record. Occupation: Shepherd
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Dustin Shelly, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. He wears an eyepatch.
Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was always a brilliant, if unscrupulous mind. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Junk Dealer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Aquan, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Silk rope. 1 Average lock. 1 Masterwork Thieves’ tools.
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