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Advanced [show]


Hunter Allerton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long white hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Insane, Hedonist, Antagonistic. Bonds: Enemies. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Hunter Allerton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)18 (+4) 15 (+2)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Banded agate (5 gp).


Social Check DCs


Manfred Melancon, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a brown armored body suit, with a simple grey line shooting up and back down. His skin is also unnaturally pale. With a patchy golden beard and wild golden hair. His eyes are violet and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Manfred hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Melancon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Dustin Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He wears a deerstalker hat to cover his moderate length red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Barrister.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Impulsive. Bonds: Attractive, Adventurer, Family, Job. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Dudley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Athletics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20000 cp. 1 Breastplate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Patrick Carlisle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a blue and red robe with the hood down. His head has been shaved. His eyes are gray and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of eastern immigrants he idolized his father. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and an old rival family wants him found

Flaws: Ugly. Bonds: Criminal record, Immigrant, Family. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Patrick Carlisle, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Stealth +0
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Average lock.


Social Check DCs


Kody Denholm, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has a moderate pudge and is not very fit. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Gifted. Flaws: Addict, Fearful. Bonds: Attractive, Adventurer. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Kody Denholm, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs

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