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NPC Generator

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Advanced [show]


Drogo Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, brown, dusty cloak. He keeps his red hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: Drogo hails from a village terrorized by orcs. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and he desires power and/or immortality

Ideals: Pacifist, Entrepeneur, Optimist. Bonds: Enemies, Adventurer. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Drogo Ainsley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 8 (-1)9 (-1)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Conrad Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His white hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Conrad Norton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. Banded agate (13 gp).


Social Check DCs


Randal Pickering, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and violet handkerchief worn on his right side, and he perpetually has his whip ready. His white hair is thinning but still full. His ears are large.

Personality: He can speak with the recently deceased. Randal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Randal studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and he seems to be bored by most things

Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Family, Nature. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Randal Pickering, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of sickles on his belt, each one with a emerald on the hilt. His hair is chestnut, silky, and of moderate length. He has a dull look in his hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Religious, Rich. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Gerard Halsey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 17 (+3)7 (-2)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. Coral (140 gp). Moss agate (5 gp). Malachite (5 gp).


Social Check DCs


Shane Royal, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tan vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a tan hat with a green feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Shane Royal, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Freshwater pearl (16 gp).


Social Check DCs

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