Ernest Hayley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is wearing a long, blue cloak. He has a hunchback. His long white hair reaches down to his waist. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ernest was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
Possessions: 9000 cp. 1 Darkwood Shield. 1 Banded mail. 1 Masterwork Heavy wooden shield.
William Hayden, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears brown trousers with blue and green striped suspenders. He wears various colorful collared shirts. He wears his brown hair up in a very large beehive style do. His amber eyes peer out from beneath his deerstalker brown hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a crush on the local Engraver; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Has a crush. Occupation: Butcher
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Reynard Cornish, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green broad hat and green clothes. His blonde hair is braided into rings. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Reynard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Attractive, Job, Slave. Occupation: Brewer
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Lewis Richie, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. His blue eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the south, but his parents moved at a very young age to the north. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Priest.
Motivation: To settle down with his crush; and wants to open a new tavern
Ideals: Joker. Bonds: Job, Immigrant, Debt, Has a crush. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Amethyst (150 gp). Emerald (500 gp). Peridot (20 gp). Blue star sapphire (500 gp). 1 Minor magic item.
Arnold Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. His auburn hair is greasy and uncared for. His fierce blue eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Ugly, Shy, Antagonistic, Fearful. Bonds: Nature. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!