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NPC Generator

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Advanced [show]


Don Shelly, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Don was born the youngest of three triplets. He has had some formal singing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is content.

Ideals: Optimist, Artistic. Flaws: Insomniac, Mundane. Bonds: Family. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Don Shelly, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)17 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Terran, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. With a patchy auburn beard and wild auburn hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Soapmaker job and began his own company from there.

Motivation: An old rival family wants him found; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Trym Shelly, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)14 (+2) 14 (+2)14 (+2)
Skills Religion +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp. Jet (90 gp). Peridot (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His tied-back hair is silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a slaver, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Crown-heir, but he got bored and became a Sailor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Robert Staurheim, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 11 (+0)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Brixton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems. His silver hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gerard was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Mason. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Professionalism, Opinionated. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Gerard Brixton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Everard Spaulding, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in grey turtlenecks beneath a black coat with red slacks, he is not a threatening figure. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He would like to get married and retire; and doesn't want to be a navigator and was forced into it by his family

Flaws: Antagonistic, Fearful. Bonds: Family, Has a crush. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Everard Spaulding, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)7 (-2) 13 (+1)11 (+0)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 600 sp. Amethyst (60 gp). Tourmaline (60 gp).


Social Check DCs

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