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NPC Generator

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Advanced [show]


Rolf Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His hair is red and curly. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Hedonist. Bonds: Attractive, Religious, Military. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Rolf Blakeley, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)18 (+4) 7 (-2)10 (+0)
Skills Intimidation +2, Religion +6
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 60 pp. 1 Chain shirt.


Social Check DCs


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely tan suit with black socks and a vest with buckled shoes. He is an epitome of beauty. His hair is black and curly. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Kelsey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. Smoky quartz (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Hartford, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his blue robe. He is portly but not overly obese. He wears a feathered hat to cover his moderate length auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gilbert was born the youngest of three triplets. A freak accident while working with his Tanner mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Nothing but the best is good enough for him; and to unite with his sister

Ideals: Disciplined, Logical, Impeccable. Flaws: Disease. Bonds: Family. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Gilbert Hartford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 8 (-1)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 11000 sp.


Social Check DCs


Drogo Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His hair is chestnut and curly. His fierce hazel eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To pay off his debts; and he wants revenge against dire rats

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Enemies, Debt. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Drogo Thorpe, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Cory Blackwood, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears an entirely blue suit with red socks and a vest with buckled shoes, and his gloved hand is found clutching a mace. His silver hair has been sun bleached extensively. His violet eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Carter business at a young age. He was taken as a slave by a traveling circus and forced to perform He has worked as a Carter like his mother before him.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Flaws: Greedy, Hedonist. Bonds: Job, Slave. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Cory Blackwood, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs

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