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Advanced [show]


Heward Winchester, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His red hair is singed and shortened. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Shy, PTSD. Bonds: Immigrant, Family, Rich. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Heward Winchester, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Reynard Read, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered grey stockings. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was always a brilliant, if unscrupulous mind. His family was turned out during the war. He and his family wandered south to less war torn lands. He has achieved small success as a Servant.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Gifted, Logical. Flaws: Insane, PTSD. Bonds: Job. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Reynard Read, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Amber (140 gp). Onyx (40 gp). Citrine (40 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Everard Berkeley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears brown cloth garments or leather armor. He is tall, broad shouldered and powerfully built. He is bald on top and has large black tufts of hair around his ears. His eyes are a pleasant green.

Personality: Eccentric and domineering, Everard will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful slaver made him what he is. A gifted student he started as a Dyer, but he got bored and became a Blacksmith. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Everard Berkeley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp. 1 Half-Plate.


Social Check DCs


Aldous Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears pastel leather gloves, a pastel jacket, and tight pants. He wears a wide-brimmed hat to cover his moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Logical. Flaws: Insomniac, Impulsive, Disease. Bonds: Rich. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Aldous Moreno, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 10 (+0)6 (-2)
Skills Athletics +2, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Arnold Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has several tiny jet earrings on each ear.

Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up flail and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Flaws: Insane. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Arnold Appleton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)18 (+4) 10 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork manacles.


Social Check DCs

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