Bertram Skelton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with top hat. He is an epitome of beauty. His golden hair is drawn into a tight pony tail with a skull scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends
Flaws: Impulsive. Bonds: Attractive, Mentor, Adventurer, Job. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Amethyst (110 gp). Coral (110 gp). 1 Chain shirt. 1 Half-Plate.
Bernard Riley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He sports a flattop hair cut. His hazel eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A rival would like him out of the picture.
Ideals: Justice. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Peter Winterbourne, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light tan in addition to tight pants. His blonde hair is long and unkept. He has gleaming, smiling hazel eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Miner business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was always very intelligent and has formed a secret society of specialists.
Motivation: To be a Bounty Hunter again; and he has a crush on the local bounty hunter
Ideals: Impeccable. Flaws: Ugly, Impulsive, Secretive. Bonds: Job, Has a crush. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp.
Frederick Paxton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a simple pastel robe with brown stripes complete with hood. He has a hunchback. His long auburn hair reaches down to his waist. This green eyed easterner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Disease, Addict. Bonds: Job, Adventurer. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. White opal (400 gp). 1 Everburning torch. 6 Acid flasks. 1 Everburning torch. 3 Smokesticks.
Raymond Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. His hair, while still mostly red, has prominent grey streaks. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Priest, but he got bored and became a Navigator. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To protect his home; and expand his business
Flaws: Antagonistic, Secretive. Bonds: Mentor, Job, Guardian. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 4 (-3) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 19000 sp. 1 Minor magic item.
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