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NPC Generator

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Advanced [show]


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He is muscular with a powerful set of arms. He wears his chestnut hair up in a very large beehive style do. His green eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now owns his own business.

Motivation: He has money and likes to spend it; and to end his boredom

Flaws: Shy, Mundane. Bonds: Job, Debt, Rich. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

John Sheldon, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)13 (+1) 5 (-3)14 (+2)
Skills Deception +4, Medicine -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Gilbert Spalding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His long red hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the west. Gilbert was born on a far western forest where he grew up under the tutelage of his father, an expert Miner. He has never given up on his writing dream.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Gilbert Spalding, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Athletics +1, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Manfred Ryland, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long blonde beard, and similarly colored long hair. His gray eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Selfish. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Manfred Ryland, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Small steel mirror.


Social Check DCs


Charles Halsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 3 years old his parents immigrated from the south. A gifted student he started as a Shoemaker, but he got bored and became a Guard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Charles Halsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)7 (-2) 12 (+1)16 (+3)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs


Henry Barclay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a green cloak and cross-gartered brown stockings. He has a hunchback. He has a small bristly mustache and wavy golden hair. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.

Motivation: He's looking for his big break; and wants to open a new tavern

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Henry Barclay, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +1, Deception +0
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Eye agate (16 gp). Red garnet (40 gp). Alexandrite (800 gp).


Social Check DCs

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