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NPC Generator

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Advanced [show]


Hugh Blyth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His red hair is cut short with large spiked bangs in the front. This green eyed northerner is not easily forgotten.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Hugh lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Tanner.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he'd like to take his coworkers down a peg

Ideals: Justice, Fighting. Bonds: Poor, Job, Family, Criminal record. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Hugh Blyth, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)4 (-3) 9 (-1)10 (+0)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 4 Alchemist’s fire.


Social Check DCs


William Rayden, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has a white handlebar mustache and slicked back white hair. His fierce gray eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Racist, Depressed, Disease. Bonds: Military. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Rayden, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)5 (-3) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Godfrey Webley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Masseuse, but he got bored and became a Bellfounder. He has drifted from career to career and currently works as a Bellfounder.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Lazy, Disease. Bonds: Job, Debt. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Godfrey Webley, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)12 (+1) 7 (-2)9 (-1)
Skills Insight +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 4000 sp. 1 Magnifying glass. 1 Masterwork Artisan’s tools.


Social Check DCs


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He has a slight overbite and is overall scrawny. His white hair is long and unkept. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a island tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and balancing his hectic life and new bricklayer responsibilities is difficult

Flaws: Ugly, Antagonistic, Secretive. Bonds: Nature, Job, Guardian. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Bertram Shirley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Bullseye lantern. 1 Backpack. 1 Good lock.


Social Check DCs


Wymar Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Wymar was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Insane. Bonds: Rich, Criminal record, Family. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Middleton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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