Gomory Upton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gomory hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Adventurer, Enemies. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Large well-done wool tapestry (400 gp). Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Randal Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His blonde hair is singed and shortened. He has hazel eyes and a grey hat with a brown feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Randal hails from a village terrorized by gnolls. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Blue quartz (8 gp).
Drogo Appleton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears tattered old clothes. His right hand appears badly burned and disfigured. His red hair is knotted and matted. He wears an eyepatch.
Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Guardian. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 5 (-3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Kody Colby, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is long and white with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north to a Sage, Kody learned a great deal about his mother's area of expertise. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has been saving his money to try and buy his brother's freedom.
Motivation: Several ex partners dislike his way of doing things and want revenge; and find a way to reverse the transformation of his brother
Bonds: Rich, Enemies, Job, Immigrant, Family. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Wymar Dalton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of death around his neck, and a hammer on his belt. He keeps his black hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Disciplined. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Emerald (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!