Patrick Westbrook, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing a long, tan, dusty cloak. His clothes are grease stained in places. His golden hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.
History: Patrick hails from a village terrorized by gnolls. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Patrick Langston, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and likes to wear pastel tank tops with grey pants. His hair, while still mostly blonde, has prominent grey streaks. He has blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He inherited the family business which he has now maintained for 12 years.
Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. 1 Half-Plate. 1 Half-Plate.
Diggory Budd, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his left hand. He has shaved his head bald. His amber eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well
Ideals: Optimist, Fighting. Bonds: In love, Religious, Family. Occupation: Courier
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 5 (-3) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 25000 sp. 1 Minor magic item.
Tim Ansley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His golden hair is greying along the sides and has receded to reveal a widow's peak. His amber unseeing eyes seem to look past you.
Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.
History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well.
Ideals: Professionalism, Entrepeneur. Flaws: Disease, Insane. Bonds: Attractive, Family. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 19000 sp. Zircon (60 gp). Banded agate (4 gp). 1 Minor magic item.
Chad Holton, Male Human [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the south. When Chad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 300 gp. Amber (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
