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NPC Generator

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Advanced [show]


Kyle Oakley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish golden hair is in a traditional bowl cut. This amber eyed southerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Impeccable. Flaws: Selfish, Mundane, Addict. Bonds: Family. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Kyle Oakley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)9 (-1) 16 (+3)8 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 3000 sp. Tourmaline (150 gp).


Social Check DCs


Hugh Badger, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His chestnut hair has been sun bleached extensively. His eyes are likewise hazel.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a slaver, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and to settle down with his crush

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor, Nature. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Hugh Badger, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 41000 sp.


Social Check DCs


Alexandre Watson, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he prefers to wear flannel. His hair is auburn, silky, and of moderate length. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His family was turned out during the war. He and his family wandered west to less war torn lands. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Logical. Flaws: Disease, Insomniac, PTSD. Bonds: Attractive. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Alexandre Watson, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Thomas Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He has a large red mantle and cape that has been intricately interwoven into his brown robe, and his gloved hand is found clutching a monstrous two handed axe. His black hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Shy, Disease, Insomniac. Occupation: Stylist

Voice: Eastern European accent

Attributes [hide]

Thomas Wilberforce, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a grey shirt with thin tan vertical stripes and blue pants. His right leg appears badly burned and disfigured. His hair is cut close to his head. His eyes, though not visible through his cowl, are hazel.

Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. A few years later when the east was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Servant

Voice: Timid voice

Attributes [hide]

Roger Bradshaw, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp.


Social Check DCs

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