Bertram Denholm, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, grey shirt, and tan tie. He is physically well-built. He wears his hair in dreadlocks. His hazel eyes lackadaisically let the world flow into them.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.
History: He was born in the west, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable, Artistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (400 gp). 1 Superior lock. 1 Superior lock. 1 Healer’s kit.
Tim Acton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. He has a dull look in his blue eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can't help but pocket interesting objects he comes across
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by drow. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he feels kind of lost in life
Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Criminal record, Enemies. Occupation: Soapmaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Balimaar Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright white suits and hats. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears a colorful flower in his chestnut hair. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.
Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac
Flaws: Insomniac, Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 35000 sp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Lewis Dudley, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. Brown-green garnet (120 gp). Pink pearl (120 gp). Zircon (30 gp). Onyx (30 gp).
Adelard Shelly, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His skin is also unnaturally pale. His white hair is knotted and matted. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats; and to find somewhere to settle down
Ideals: Justice, Artistic, Gifted. Flaws: Ugly, Shy. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
