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Advanced [show]


Drogo Payton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. He sports a long silver beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of giants once and for all.

History: The child of northern immigrants he idolized his father. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Revenge; and many giants want him driven away

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Drogo Payton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Manfred Hale, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Family, Criminal record. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Manfred Hale, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp. 1 Smokesticks. 1 Thunderstones. 3 Holy water.


Social Check DCs


Dustin Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is bristling with hidden weapons, mostly bows and bastard swords. His Stetson hat is riddled with cuts and holes. His eyes are a pleasant blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. He moved out east to avoid the crime he committed. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Dustin Everly, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee -2 / 1d8-4, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Theodoric Ashton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears baggy brown pantaloons and a grey scarf. He is tall, broad shouldered and powerfully built. His golden hair is long and unkept. His brown eyes are passionate and lively.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Theodoric Ashton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 8 (-1)8 (-1)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 9
Languages Common, Giant, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Iolite (70 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Simon Kinsley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left leg appears badly burned and disfigured. His white hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: Many illithids want him driven away; and to reunite with his old friends

Ideals: Disciplined. Flaws: Addict. Bonds: Poor. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Simon Kinsley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 13 (+1)6 (-2)
Skills Animal Handling +3, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. 2 Smokesticks. 2 Tanglefoot bags.


Social Check DCs

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