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NPC Generator

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Advanced [show]


Diggory Cooper, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he is dressed in a clean blue cloak covering his clean studded leather. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He was born in the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Military, Immigrant. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Diggory Cooper, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Lance Davenport, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey costume with the symbols of the four houses of cards on his torso. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Religious. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Davenport, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)17 (+3) 15 (+2)16 (+3)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Obsidian (9 gp).


Social Check DCs


Alex Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has a red handlebar mustache and slicked back red hair. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Joker. Flaws: Shy, Insomniac. Bonds: Military, Adventurer. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Alex Fulton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Conrad Wallace, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He keeps his brown hair in a flapper bob. He is baby faced.

Personality: He is extraordinarily eccentric. He is a great chef.

History: Conrad was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He has since lost track of the people in his past.

Motivation: He wants revenge against giants; and wants to raise his children well

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Family, Job, Enemies. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Conrad Wallace, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 19 (+4)10 (+0)
Skills History +5, Stealth +4
Senses Passive Perception 14
Languages Common, Giant, Goblin, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Red garnet (40 gp). Chrysoberyl (40 gp). White opal (400 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Anderton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His moppish auburn hair is in a traditional bowl cut. He has brown eyes and a pastel hat with a grey feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Antagonistic, Hedonist, Disease. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Guy Anderton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)11 (+0) 18 (+4)14 (+2)
Skills Arcana +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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