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Advanced [show]


Drogo Langley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky blue painted plate armor. His blonde hair is lengthy. He has gleaming, smiling green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Drogo Langley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 18 (+4)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a blue suit, brown shirt, and blue tie. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Don was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Optimist, Fighting. Bonds: Job, Rich. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Don Altham, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Insight +5, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Aquamarine (800 gp). Golden pearl (90 gp).


Social Check DCs


Wymar Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with small hat. His small hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Courier, his father struggled to pay the bills. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: Expand his business; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Herbalist

Voice: Strong lisp

Attributes [hide]

Wymar Rodney, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Theodoric Hadley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey wide-brimmed hat and grey clothes. He wears a colorful flower in his auburn hair. His eyes are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Theodoric studied abroad. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Fortune-teller.

Motivation: Marry his sister to traveling adventurers; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Job, Family. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Theodoric Hadley, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 24000 sp.


Social Check DCs


Aldous Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair, while still mostly golden, has prominent grey streaks. He has violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the large cave and found the beat up greatsword and armor he uses now. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Aldous Easton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. Deep blue spinel (800 gp). Amethyst (110 gp). Jasper (80 gp). Chrysoprase (80 gp).


Social Check DCs

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