Everard Cason, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears black trousers with yellow and grey striped suspenders. He wears various colorful collared shirts. He has a hunchback. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling hazel eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a criminal king-pin and mafia family Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Everard's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Tanner for hire.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Mundane, Antagonistic. Bonds: Criminal record, Job. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 70 pp. Azurite (6 gp). 1 Minor magic item.
Justin Remington, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries a battered hand crossbow and tarnished club as well. He has a chestnut handlebar mustache and slicked back chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Miner business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Miner for hire.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and to be a mercenary again
Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Miner
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 2700 sp. Red-brown spinel (50 gp). Deep blue spinel (500 gp).
Bertram Astley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black Stetson hat and black clothes. His golden hair is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Mercenary, Bertram learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Recently the stress of being a Mercenary has made it difficult for him to sleep.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Secretive, Insomniac. Bonds: Job. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Sardonyx (70 gp). Deep green spinel (90 gp). Iolite (70 gp). 1 Thunderstones. 2 Smokesticks.
Norman Skelton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time. He is bald on top and has large blonde tufts of hair around his ears. He has a dull look in his violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Joker, Persistence. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp. Freshwater pearl (8 gp). Star rose quartz (20 gp). 1 Half-Plate. 1 Masterwork studded leather.
Alexandre Tatum, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: Born in the south to a Fletcher, Alexandre learned a great deal about his father's area of expertise. When Alexandre reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Flaws: Fearful. Bonds: Attractive, Nature, Job, Military. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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