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Advanced [show]


Raymond Coombs, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He wears a small hat to cover his moderate length white hair. His violet eyes peer out from beneath his small pastel hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Shipwright, Raymond learned a great deal about his father's area of expertise. His arcane abilities were realized during a raid on his village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Fighting, Gifted, Athletic. Flaws: Secretive. Bonds: Family, Job. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Raymond Coombs, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Kody Kent, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears rags and sports a simple walking cane. His hair is cut close to his head. His eyes are violet.

Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kody took refuge in the large cave and found the beat up morningstar and armor he uses now. He has achieved small success as a Merchant.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Athletic. Bonds: Poor, Immigrant, Nature, Job, Adventurer. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Kody Kent, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Black pearl (400 gp). White pearl (140 gp). Tourmaline (140 gp).


Social Check DCs


Peter Skelton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. He is an epitome of beauty. His moppish silver hair is in a traditional bowl cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Peter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He became a Armorer soon after.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new armorer responsibilities is difficult

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Peter Skelton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 7 (-2)10 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Everburning torch. 6 Acid flasks. 1 Everburning torch.


Social Check DCs


Raymond Halsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is smooth and relatively long. His eyes are likewise blue. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Raymond studied abroad. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Attractive, Family. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Raymond Halsey, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Ryland, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Addict, Selfish. Bonds: Family, Adventurer, Criminal record. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Ryland, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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