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NPC Generator

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Advanced [show]


Patrick Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his tan robe and has his kukri always slung over his shoulder. His red hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Actor, who enjoyed hunting, Patrick was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved.

Ideals: Philantrophist, Optimist. Bonds: Poor, In love, Nature. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Patrick Heiser, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, black shirt, and brown tie. He is portly but not overly obese. He has moderate length golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of southern immigrants he idolized his father. Anselm was born on a far southern plains where he grew up under the tutelage of his father, an expert Servant. He got away from his former life and has fallen to alcoholism.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to human people

Flaws: Impulsive, Racist, Addict, Greedy. Bonds: Immigrant. Occupation: Servant

Voice: Old thin voice

Attributes [hide]

Anselm Compton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 4000 cp. Pink pearl (150 gp). 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of dire rats; and to clean up the streets

Ideals: Gifted. Bonds: Rich, Enemies, Nature, Guardian. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Robert Ramsay, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)5 (-3) 8 (-1)9 (-1)
Skills Nature -1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Gunter Reed, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His chestnut hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Ugly, Cynical, Selfish. Bonds: Poor. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Gunter Reed, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)12 (+1) 6 (-2)14 (+2)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Alex Tyndall, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green feathered hat and green clothes, and is pretty ugly. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west to a Bellfounder, Alex learned a great deal about his mother's area of expertise. He worked as a nervous Bellfounder and found it very stressful. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, Nature, Family. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Alex Tyndall, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 10 (+0)6 (-2)
Skills Deception +0, History +5
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Hourglass. 1 Climber’s kit. 1 Backpack.


Social Check DCs

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