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Advanced [show]


Godfrey Walcott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Godfrey was born with his mother's beautiful face. His first spouse was a Healer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter.

Ideals: Impeccable. Bonds: Family, Attractive. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Godfrey Walcott, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)15 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shoemaker. He carries with him a set of warhammers on his belt, each one with a sapphire on the hilt. He sports a long white beard, and similarly colored long hair. His amber eyes peer out from beneath his feathered blue hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Shy, Greedy. Bonds: Enemies, Military, Immigrant. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Gerald Kent, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Norton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear green clothing when he does not wear armor. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a desert tribe. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better trade route.

Motivation: To be a Bellfounder again; and he's looking for his big break

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Nature, Adventurer, Job. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Patrick Norton, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)18 (+4) 11 (+0)16 (+3)
Skills History +6, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Sapphire pendant on gold chain (600 gp). 1 Minor magic item.


Social Check DCs


Kyle Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. He has styled his white hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Stylist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Insane, Antagonistic, Impulsive. Bonds: Mentor, Criminal record. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Kyle Warwick, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)10 (+0) 14 (+2)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Hadlee, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy tan pantaloons and a red scarf, and a wedding ring on his left hand. He has a very tight haircut. His eyes are blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He enjoys reading and quiet.

History: Solomon was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To share knowledge with the world.

Ideals: Justice, Logical, Persistence. Flaws: PTSD. Bonds: In love. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Solomon Hadlee, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork studded leather.


Social Check DCs

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