Reynard Clapham, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He has chestnut hair. He has gleaming, smiling amber eyes.
Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Reynard was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant, Poor. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Kyle Carlyle, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black costume with the symbols of strength on his torso. He wears his white hair down. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Kyle was born the youngest of three triplets. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well
Ideals: Impeccable. Flaws: Secretive, Fearful, Antagonistic. Bonds: Family. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Odo Atterton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His red hair is knotted and matted. His violet eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Joker. Flaws: Shy. Bonds: Adventurer, Immigrant, Poor. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 30 pp.
Theobald Holton, Male Human [Permalink]
Personal [hide]
Description: This western man wears a faded coat and loose pants complete with top hat. His clothes are grease stained in places. He has moderate length black hair. His hazel eyes are passionate and lively.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: Theobald was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down.
Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Aquan, Druidic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp.
Clerebold Sutherland, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly black, has prominent grey streaks. His amber eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with dancing.
History: Clerebold was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk
Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 5000 sp.
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