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Advanced [show]


Alexandre Byron, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He has a very tight haircut. His fierce violet eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his mother out around the business and became quite the natural. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and to be a mercenary again

Flaws: Selfish, Disease. Bonds: Attractive, Job, Rich. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Alexandre Byron, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Odo Clapham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black deerstalker hat and black clothes. His golden hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better trade route.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Hedonist, Fearful. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Odo Clapham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp. Sardonyx (30 gp). Moss agate (12 gp). Obsidian (12 gp).


Social Check DCs


Theodoric Morton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is always cut to a buzz. His half smiles and violet eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with painting.

History: The child of a Bricklayer, who enjoyed hunting, Theodoric was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up flail and armor he uses now. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Artistic. Bonds: Attractive, Family, Nature, Religious. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Theodoric Morton, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)8 (-1) 9 (-1)15 (+2)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Arnold Hayley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a custom-built plate barding that's adorned with grey lining and desert motifs, and his gloved hand is found clutching a scimitar. He keeps his golden hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Arnold was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Roofer, and he later adopted a second daughter.

Motivation: To reunite with his absent mother.

Ideals: Logical. Flaws: Depressed. Bonds: Family, Rich. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Hayley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)17 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Roger Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His hair is black and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Athletic, Disciplined. Flaws: Ugly, Impulsive, Mundane. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Roger Graeme, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)14 (+2) 8 (-1)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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