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Advanced [show]


Gerard Garrick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Detective.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Job, Adventurer. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Gerard Garrick, Male Human Fighter 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Rolf Barclay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his blonde hair well, parting it to the right. His eyes are blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Job, Criminal record. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Barclay, Male Human Fighter 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Orc
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Palomarez, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright tan suits and hats. He has a very tight haircut. His eyes are green and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dean was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Ideals: Gifted, Optimist. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Dean Palomarez, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)18 (+4) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Draconic, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Good lock.


Social Check DCs


Wymar Prescott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is renowned for his bright green suits and hats. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up club and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Criminal record, Nature. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Wymar Prescott, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 16 (+3)14 (+2)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 13
Languages Common, Druidic, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Heward Enfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Bellfounder. His golden hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. Around other people he will do his best to conceal his emotions and appear jolly.

History: Heward was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Heward Enfield, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 8 (-1)15 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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