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Advanced [show]


Ernest Harper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing the road beaten gear of a warrior. He wears his white hair up. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Greedy. Bonds: Adventurer, Religious, Mentor. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Ernest Harper, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Appleton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, red shirt, and brown tie. He carries a battered monstrous two handed axe and tarnished crossbow as well. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his mother's forge. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Insomniac, Disease. Bonds: Job. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

John Appleton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Woods, Male Human [Permalink]

Personal [hide]

Description: This man wears a black coat over a grey low-cut shirt, and a wide-brimmed hat upon his head, and sports empty pouches on his belt. His hair, while still mostly golden, has prominent grey streaks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Doctor father left him crippled. During his travels, William and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, William discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. William fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

William Woods, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Rose (30 gp). Carnelian (30 gp). Chalcedony (30 gp).


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long white hair kept up in a rat tail. His half smiles and blue eyes are beguiling and draw you in.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and his religion dominates his actions

Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Religious. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Gerald Ashley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)8 (-1) 16 (+3)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Manfred Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up. His eyes are brown and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Flaws: Hedonist. Bonds: Adventurer, Attractive, Military. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Manfred Haley, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 9 (-1)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Black pearl (200 gp). Bloodstone (30 gp). Moonstone (30 gp). Red spinel (120 gp).


Social Check DCs

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