Kyle Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his nunchaku ready. He has no hair. His eyes are blue and beady.
Personality: He acts crazy and hedonistic. Kyle is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 7 (-2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5
Possessions: 2700 sp. 1 Masterwork Common Melee.
Anthony Palomarez, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His white hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Courier, but he got bored and became a Weaver. He has drifted from career to career and currently works as a Weaver.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Bonds: Religious, Family, Poor, Job, Slave. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 17000 sp. Iolite (60 gp). 1 Antitoxin. 1 Everburning torch. 2 Thunderstones. 2 Alchemist’s fire.
Everard Mitchell, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His golden hair has been sun bleached extensively. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: Wants to raise his children well; and an old rival family wants him found
Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +7
Possessions: 4000 sp. Azurite (7 gp). 1 Full Plate. 1 Chain shirt. 1 Masterwork studded leather.
Gomory Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long auburn hair kept up in a rat tail. His fierce gray eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Gifted, Athletic. Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Sylvan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp. Jasper (40 gp).
Drogo Windsor, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. He wears an eyepatch.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Drogo was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his absent father; and retire the richest man in the north
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 34000 sp.
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