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NPC Generator

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Advanced [show]


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his black robe and has his shortspear always slung over his shoulder. He is muscular with a powerful set of arms. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Ploughman father left him crippled. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and his relatives are trying to arrange a marriage

Ideals: Justice, Philantrophist. Flaws: Disease, Mundane. Bonds: Family. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Trym Beitz, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Good lock. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in an above average manner. His brown hair has been sun bleached extensively. He has several tiny jet earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Fearful. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Tyndall, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)17 (+3) 10 (+0)12 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: Coral (110 gp). Brown-green garnet (110 gp). 1 Minor magic item.


Social Check DCs


Robert Woods, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He has a white handlebar mustache and slicked back white hair. His gray eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Insomniac, Depressed. Bonds: Has a crush, Adventurer. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Robert Woods, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp. 4 Holy water. 2 Antitoxin.


Social Check DCs


Nicholas Appleton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He has a long white beard with little hanging trinkets. He has gleaming, smiling blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He has worked as a Marshal like his father before him.

Motivation: Expand his business.

Flaws: Impulsive. Bonds: Job, Poor. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Nicholas Appleton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is thinning but still full. He has gleaming, smiling blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a plains tribe. He was taken from his home at a very young age. He has worked as a Scribe like his father before him.

Motivation: Expand his business; and he is greedy

Ideals: Gifted. Bonds: Rich, Job, Nature, Slave. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

John Pickering, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)16 (+3) 7 (-2)10 (+0)
Skills Medicine +0, Performance +2
Senses Passive Perception 8
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs

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