Richard Rutland, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear white tank tops with yellow pants. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady green eyes.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He believes the world needs to unite to get rid of orcs once and for all.
History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Herbalist, but he got bored and became a Gardener. He then took over the family business and is one of the better Gardener for hire.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Flaws: Ugly. Bonds: Poor, Job, Enemies, Mentor. Occupation: Gardener
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. White opal (1100 gp). Sard (30 gp). Tourmaline (130 gp). 1 Minor magic item.
Don Morton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a violet tunic with blue highlights, and long violet pants that bunch up around his shoes. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.
Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of a Bowyer, who enjoyed hunting, Don was taken on many hunting expeditions. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 12 years.
Motivation: To end his boredom; and expand his business
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Nature. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 6
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 3 (-4) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
Possessions: 2000 cp. 3 Antitoxin.
Solomon Hayley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his golden hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Miner, Solomon learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk.
Bonds: Job, Adventurer, Immigrant. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 39000 sp. A miniature golden chest with tiny emeralds lining the top (80 gp). Carved bone or ivory statuette (100 gp). 1 Minor magic item.
Kody Thackeray, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear white clothing when he does not wear armor, marred by chocolates. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny topaz earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: He was born a particularly ugly child, much to the horror of his parents. Kody was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Religious. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Balimaar Everly, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. With bright auburn hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with his god.
History: He was born at the edge of vast plains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Opinionated. Flaws: Fearful. Bonds: Religious, Nature, Criminal record. Occupation: Guard
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Zircon (70 gp). Deep blue spinel (1300 gp).
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