Ernest Southey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a brown tunic with grey highlights, and long tan pants that bunch up around his shoes. His hair is short and red. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A deep hatred of gnolls; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Enemies. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp.
Ralf Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His long auburn hair is drawn into a two foot long braid. His violet eyes peer out from beneath his top tan hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Optimist, Philantrophist. Bonds: Rich. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 19000 sp. 1 Minor magic item.
Roger Branson, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and black handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has several tiny emerald earrings on each ear.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Impulsive. Bonds: Attractive, Rich, Criminal record, Religious. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
Manfred Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple green robe with yellow stripes complete with hood. He has dyed his greying red hair a little too much giving a sharp red color. He has gleaming, smiling hazel eyes.
Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He is lazy, self-centered, vain, and jealous.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Selfish, Disease. Bonds: Rich. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 16000 cp. 1 Minor magic item.
Trym Crawford, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tan vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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