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Advanced [show]


Roland Roscoe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean black cloak covering his clean studded leather and is in decent physical shape. His hair is short and white. His thin eyebrows rest above his beady hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Opinionated, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Roland Roscoe, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)8 (-1) 16 (+3)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp. Sardonyx (60 gp). Silver pearl (80 gp). Eye agate (4 gp).


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is unkempt and raggedy. His green eyes peer out from beneath his Stetson blue hat.

Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Ugly, Disease. Bonds: Adventurer, Poor, Criminal record. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Blyth, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 11000 sp. Deep blue spinel (1200 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs


Charles Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. He sports a long red beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with his god.

History: He was raised in a desert tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Insomniac. Bonds: Attractive, Religious, Nature, Slave. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Charles Quinton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 10 (+0)7 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (600 gp). Solid gold idol (200 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Gomory Denholm, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and sports empty pouches on his belt. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins.

Ideals: Entrepeneur. Flaws: Ugly, Emotional. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Gomory Denholm, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 18 (+4)11 (+0)
Skills Sleight of Hand +4, Survival +7
Senses Passive Perception 14
Languages Common, Goblin, Auran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear brown pants and tee shirts. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of southern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted. Bonds: Adventurer, Immigrant. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Everly, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Obsidian (14 gp). Zircon (20 gp). Tourmaline (160 gp). Jade (160 gp).


Social Check DCs

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