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Advanced [show]


Anthony Livingstone, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a blue suit, green shirt, and brown tie, he is not a threatening figure. His hair is short and chestnut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Slave, Adventurer. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Anthony Livingstone, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp. 1 Bullseye lantern. 1 Good lock. 1 Healer’s kit.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light black in addition to tight pants. He wears a top hat to hide his balding. His eyes are amber and catlike.

Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated. Flaws: Antagonistic, Racist. Bonds: Mentor, Poor, Criminal record. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Shane Marlee, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Richard Payton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and white with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Bookbinder soon after.

Motivation: Marry his sister to traveling adventurers; and wants to work out more often

Ideals: Athletic, Opinionated, Professionalism. Flaws: Disease. Bonds: Attractive. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Richard Payton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Percival Cooper, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Cooper, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp. Moss agate (5 gp). 4 Tanglefoot bags. 4 Holy water. 2 Acid flasks.


Social Check DCs


Robert Clapham, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a black costume with the symbols of death on his torso. His skin is also unnaturally pale. His silver hair is slicked back into a classic pompadour. His blue eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Insane, PTSD. Bonds: Poor. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Clapham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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