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Advanced [show]


Don Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with white highlights, and long blue pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair has been sun bleached extensively. He has blue eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 13 years.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Bonds: Attractive, Criminal record, Job, Family. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Don Coombs, Male Human Fighter 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills History +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Obsidian (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his blonde hair down. His blue eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Robert was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Fighting, Athletic, Passionate. Bonds: Attractive. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Wedgwood, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 15000 cp.


Social Check DCs


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). With a patchy golden beard and wild golden hair. He has violet eyes and a black hat with a grey feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Soapmaker. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Flaws: Mundane, Selfish, Antagonistic. Bonds: Mentor, Job. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Hunter Barney, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 13 (+1)18 (+4)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 20 pp. Tourmaline (40 gp). Red garnet (40 gp). Chrysoberyl (40 gp). 3 Holy water. 3 Antitoxin. 3 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Everard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear violet clothing when he does not wear armor. He keeps his black hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent father

Bonds: Attractive, Family, Rich, Adventurer, Slave. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Everard Pinkerton, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Tiger eye turquoise (13 gp). Rock crystal (60 gp).


Social Check DCs


Godfrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his red robe. He has a moderate pudge and is not very fit. His red hair, when down, is lengthy. His eyes are amber and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the large cave and found the beat up club and armor he uses now. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insane, Racist. Bonds: Adventurer, Nature, Job. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Godfrey Ainsworth, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)16 (+3) 13 (+1)5 (-3)
Skills History +5, Persuasion -1
Senses Passive Perception 11
Languages Common, Auran, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp. 1 Backpack. 1 Silver holy symbol. 1 Silk rope.


Social Check DCs

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