Lewis Cornish, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Lewis was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his brother recently and the two have been together since.
Motivation: To be a Bather again; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10 pp. Fire opal (900 gp). Banded agate (7 gp). Deep blue spinel (1000 gp). Jet (160 gp).
Thomas Landon, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tattered old clothes. His golden hair is knotted and matted. His eyes are gray and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and money/treasure
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Religious, Rich. Occupation: Spy
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1000 sp.
Hunter Addington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. His long blonde hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Hunter was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has worked as a Herbalist like his father before him.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and to be a architect again
Ideals: Passionate, Philantrophist, Athletic. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Don Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He keeps his long white hair kept up in a rat tail. His brown eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.
History: Don was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Family. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 80 pp. Violet garnet (200 gp).
Ralf Tattersall, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears an entirely grey suit with blue socks and a vest with buckled shoes. His white hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Ralf hails from a village terrorized by giants. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: Many giants want him driven away; and he wants revenge against giants
Flaws: Insane, Shy. Bonds: Attractive, Criminal record, Enemies. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 5000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!