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Advanced [show]


Hunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has no hair. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy, Fearful. Bonds: Adventurer, Rich. Occupation: Server

Voice: Hollow voice

Attributes [hide]

Hunter Ramsey, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. White pearl (140 gp). Sardonyx (60 gp). Silver pearl (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Barclay, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears bulky brown painted plate armor. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Henry Barclay, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 800 sp. 2 Thunderstones. 4 Tanglefoot bags. 8 Acid flasks.


Social Check DCs


Theodoric Dalton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Carpenter. He is bald on top and has large chestnut tufts of hair around his ears. He has green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Disease. Bonds: Family, Poor. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Theodoric Dalton, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his hammer and is in decent physical shape. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Lance Mitchell, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 3 Antitoxin. 1 Smokesticks.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has a slight overbite and is overall scrawny. His white hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.

History: Arnold was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently he has begun working with bootleggers and crooks.

Motivation: Revenge; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, In love, Criminal record, Enemies. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Arnold Ramsay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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