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Advanced [show]


Everard Ryland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He is tall, broad shouldered and powerfully built. His auburn hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted martial powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions

Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Everard Ryland, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 15 (+2)9 (-1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His blonde hair is heavily combed to the left. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He is a great chef.

History: He was born to loving parents in a slum to the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Gerard Denholm, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)18 (+4) 12 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Auran, Celestial, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Cory Norton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His relatives are trying to arrange a marriage; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Cory Norton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Cory Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his golden hair up in a very large beehive style do. His eyes are hazel and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Cory was born with his father's beautiful face. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 2 years.

Motivation: Money/treasure; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy. Bonds: Rich, Job, Attractive, Slave. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Cory Dalton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)13 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1700 sp. Silver pearl (80 gp).


Social Check DCs


Bertram Wakefield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears white cloth garments or leather armor. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Doctor profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A rival would like him out of the picture; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Job, Rich, Adventurer, Criminal record. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Wakefield, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)8 (-1) 10 (+0)10 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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