Richard Colby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue cloak and cross-gartered tan stockings. His hair is blonde, silky, and of moderate length. His eyes are hazel.
Personality: He has always had a great fascination with Human culture. He receives visions of the future at random moments
History: He was born at the edge of vast plains. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Richard's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.
Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc
Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive, Nature. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
Aldous Quinton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries sais. He has a small bristly mustache and wavy brown hair. His eyes are blue and beady.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Dustin Yardley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean grey cloak covering his clean studded leather. He keeps his chestnut hair in a pixie cut. His eyes are likewise brown. His teeth are white and perfect.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Manfred Clinton, Male Human [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His moppish red hair is in a traditional bowl cut. His eyes are brown.
Personality: Calm and collected, he is a well trained Baker. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He has drifted from career to career and currently works as a Baker.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Poor, Job. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Bloodstone (50 gp). Sardonyx (50 gp).
Drogo Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats, and carries warhammers. He keeps his chestnut hair in a pixie cut. His eyes are violet and beady.
Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 18th year, his parents were killed by a illithids raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: To be a Weaver again; and to unite with his brother
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Rich, Enemies. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp. 1 Small steel mirror. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!