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NPC Generator

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Advanced [show]


Theobald Sutherland, Male Human [Permalink]

Personal [hide]

Description: This northern man wears very tight pants and wife beaters, though occasionally he sports a violet coat. His clothes are grease stained in places. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of northern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and to find somewhere to settle down

Ideals: Joker. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Sutherland, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 2 Antitoxin. 3 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


John Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple red robe with blue stripes complete with hood. His golden hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: John was born in the east. At a young age he loved to build and create. He moved out south to avoid the crime he committed. Since then, he has sought to make the best of life.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Athletic, Optimist, Philantrophist, Persistence. Bonds: Criminal record. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

John Pinkerton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 8 (-1)5 (-3)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Aldous Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His red hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Carpenter father left him crippled. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Shy, Disease. Bonds: Attractive, Job, Poor. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Aldous Coombs, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and white tie, and he perpetually has his hand crossbow ready. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Walpole, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Rose (80 gp). Carnelian (80 gp). Banded agate (11 gp). 1 Climber’s kit. 1 Superior lock. 1 Backpack.


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich eastern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Attractive, In love. Occupation: Bounty Hunter

Voice: Hissing voice

Attributes [hide]

Gunter Anderton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)4 (-3) 10 (+0)12 (+1)
Skills History -1, Investigation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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