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Advanced [show]


Aldous Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is physically well-built. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Navigator profession.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He became a Slave Trader soon after.

Motivation: Regain custody of his son; and to end his boredom

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Mentor, Family. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Aldous Tattersall, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)17 (+3) 16 (+3)14 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 13
Languages Common, Draconic, Ignan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the west. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Adventurer, Poor. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Ernest Birkenhead, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)10 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Smoky quartz (20 gp). Blue quartz (9 gp).


Social Check DCs


Clerebold Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Opinionated. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Clerebold Fawcett, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gunter Morton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His silver hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom.

Flaws: Insane, Mundane, Hedonist. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Morton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 12 (+1)15 (+2)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Peyton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His golden hair is cut short. His eyes are brown and catlike.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Flaws: Disease, Impulsive, Insomniac. Bonds: Attractive. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Tim Peyton, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)18 (+4) 11 (+0)6 (-2)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Draconic, Goblin, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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