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NPC Generator

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Advanced [show]


Hubert Milton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a brown armored body suit, with a simple pastel line shooting up and back down. His whole body is exceptionally muscular. His auburn hair is singed and shortened. This green eyed southerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Hubert was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Doctor job and began his own company from there.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Hubert Milton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)12 (+1) 14 (+2)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Barney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is wearing a long, brown cloak. He sports a flattop hair cut. His eyes are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gifted from a young age, Gunter studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Servant. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: To be a Glassblower again.

Ideals: Gifted. Flaws: Shy. Bonds: Family, Job. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Barney, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Black star sapphire (900 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


Don Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. He keeps his red hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Don Nibley, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Manfred managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable. Bonds: Attractive, Criminal record, Rich. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Manfred Hadleigh, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Gomory Rodney, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears an entirely black suit with tan socks and a vest with buckled shoes. With a patchy brown beard and wild brown hair. His thin eyebrows rest above his beady brown eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Gomory studied abroad. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants to get laid

Ideals: Gifted. Flaws: Ugly, Depressed, Impulsive. Bonds: Nature. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Gomory Rodney, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp.


Social Check DCs

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