Norman Stansfield, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his greataxe. He is tall, broad shouldered and powerfully built. His auburn hair is kept up in a ponytail inside a feathered hat. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Norman was born with his mother's beautiful face. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his absent mother.
Ideals: Justice, Entrepeneur. Bonds: Attractive, Family. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Don Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is silver and curly. His thin eyebrows rest above his beady hazel eyes.
Personality: He snorts whenever he laughs or is feeling confident. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Hedonist. Bonds: Rich, Immigrant. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2000 sp.
Drogo Brixton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light brown in addition to tight pants. He sports a long blonde beard, and similarly colored long hair. He has a dull look in his gray eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north his family was never financially stable. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Job, Has a crush. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Hematite (16 gp). Aquamarine (600 gp).
Geoffrey Marlowe, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. He is bristling with hidden weapons, mostly kukris and rapiers. He wears a colorful flower in his blonde hair. He has gleaming, smiling hazel eyes.
Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Bonds: Criminal record, Attractive, Guardian, Immigrant. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp.
Balimaar Thornton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, green, dusty cloak. His chestnut hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Weaver business at a young age. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Balimaar's mother didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, In love, Military. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Iolite (40 gp). Pink pearl (140 gp).
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