John Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears his chestnut hair up. His brown eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A few years later when the east was not economically sound they moved to his current location. He was granted psionic powers by his dying brother.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Gifted. Bonds: Slave, Religious, Immigrant, Adventurer. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 2 Alchemist’s fire. 2 Holy water.
Everard Marlowe, Male Human [Permalink]
Personal [hide]
Description: A 5'1" eastern man, he wears a tight fitting brown shirt and pants. His black hair is still thick. He has a tattooed face.
Personality: Everard is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of giants once and for all.
History: He got into the Farmer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has set out to sabotage the competition.
Motivation: Revenge; and he is not mentally stable, and does not behave rationally
Flaws: Depressed, Insane. Bonds: Enemies, Job. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 80 pp. 1 Masterwork Musical instrument. 1 Magnifying glass.
William Tattersall, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky tan painted plate armor. He wears a wide-brimmed hat to cover his moderate length black hair. He has several tiny emerald earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a layabout and was forced into it by his family
Ideals: Joker. Bonds: Rich, Family, Military, Slave. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Henry Thackeray, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He is bald on top and has large black tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.
History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Pacifist, Logical. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Roger Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears bulky red painted plate armor. His chestnut hair is knotted and matted. He has a dull look in his green eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Roger lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted necromantic powers by his dying sister.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp. 2 Tanglefoot bags. 4 Thunderstones. 1 Antitoxin.
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