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NPC Generator

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Advanced [show]


Henry Atterton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His blonde hair is cut short. His eyes are gray.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: Born in the west to a Body Guard, Henry learned a great deal about his mother's area of expertise. A freak accident while working with his Engraver mother left him crippled. He has drifted from career to career and currently works as a Body Guard.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Job, Rich. Occupation: Body Guard

Voice: Old thin voice

Attributes [hide]

Henry Atterton, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)12 (+1) 9 (-1)16 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Hale, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. He has shaved his head bald. He has hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Optimist. Bonds: Attractive, Religious, Military, Slave. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Hale, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp. Deep blue spinel (200 gp). Black opal (1000 gp). Golden pearl (60 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Northcott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears grey cloth garments or leather armor. His hair is short and blonde. His eyes are a pleasant hazel.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born several months after his father was called into army service. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Enemies, Military, Nature, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Drogo Northcott, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)16 (+3) 7 (-2)7 (-2)
Skills Deception +0, Stealth +4
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Anthony Hamilton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears black trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Fortune-teller and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by illithids. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of illithids

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Anthony Hamilton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1400 sp. 1 Everburning torch.


Social Check DCs


Patrick Rayden, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. He has no hair. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Rich. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Patrick Rayden, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. 3 Thunderstones.


Social Check DCs

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