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NPC Generator

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Advanced [show]


Ernest Winthrop, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His hair is auburn and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Cynical, Shy, Insane. Bonds: Attractive. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Winthrop, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 15 (+2)18 (+4)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


William Tickle, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a black collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. He has a very tight haircut. His thin eyebrows rest above his beady blue eyes.

Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.

History: He was born in the east, but his parents moved at a very young age to the north. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Military. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

William Tickle, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)17 (+3) 15 (+2)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Justin Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is knotted and matted. He has a dull look in his brown eyes.

Personality: Justin is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Bookbinder in town.

History: Justin was born the youngest of three triplets. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Fighting, Athletic, Gifted. Flaws: Depressed. Bonds: Job, Family. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Justin Halsey, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)19 (+4) 13 (+1)10 (+0)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Elven, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Moss agate (13 gp). White pearl (90 gp).


Social Check DCs


Cory Berkeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a black shirt with thin white vertical stripes and tan pants, and his gloved hand is found clutching a shortspear. He wears his white hair down. He has a dull look in his brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of southern immigrants he idolized his mother. Cory was born on a far southern desert where he grew up under the tutelage of his mother, an expert Mayor. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Flaws: Shy, Depressed. Bonds: Immigrant. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Cory Berkeley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)6 (-2) 14 (+2)8 (-1)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Gunter Garrick, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak, and he perpetually has his halberd ready. He sports a long auburn beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Sailor, Gunter learned a great deal about his mother's area of expertise. His childhood dream was to be a Locksmith, but he was a colossal failure. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Garrick, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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