Solomon Hayhurst, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tan broad hat and tan clothes. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Shy, Impulsive. Bonds: Job. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). An abacus with copper, silver and gold markers (70 gp).
Chad Brixton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems. He has wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Shy, Ugly. Bonds: Rich, Adventurer, Job. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 28000 cp. Brown-green garnet (70 gp).
Charles Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. His blonde hair is unkempt and raggedy. His amber eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Charles hails from a village terrorized by gnolls. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 800 sp. Jet (120 gp). Malachite (9 gp). 1 Masterwork Musical instrument.
Miles Alby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple blue robe with brown stripes complete with hood. He is an epitome of beauty. He wears a small hat to cover his moderate length silver hair. He has a tattooed face.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In the meantime he has taken over work as a Herbalist and occasionally as a mercenary.
Motivation: Further expansion of business; and he is greedy
Bonds: Attractive, Job, Military, Adventurer, Rich. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +6
Possessions: 600 gp. 1 Minor magic item.
Manfred Gracey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large grey jacket. His auburn hair has been sun bleached extensively. He is baby faced.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.
History: Born in the west to a Hunter, Manfred learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and further expansion of business
Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 20 pp.
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