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Advanced [show]


Theobald Sydney, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered scythe and tarnished whip as well. He has no hair. His eyes are blue and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast mountains. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many orcs want him driven away; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Theobald Sydney, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Alex Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. He wears his chestnut hair down. His eyes, though not visible through his cowl, are brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Hallewell, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)13 (+1) 14 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Huxley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He wears his hair in dreadlocks. His eyes are hazel and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Frederick Huxley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 17 (+3)8 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Moss agate (16 gp). Rose (60 gp).


Social Check DCs


Conrad Addington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely red suit with yellow socks and a vest with buckled shoes. He has a long silver beard with little hanging trinkets. He has several tiny amethyst earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. He has built up a small fortune and can afford his own way.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Joker, Justice. Bonds: Rich, Nature, Criminal record. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Conrad Addington, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 16 (+3)18 (+4)
Skills History +5, Performance +6
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, he is not a threatening figure. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His blue unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the east. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Disease, Antagonistic. Bonds: Poor. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Ernest Branson, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 6 (-2)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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