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Advanced [show]


Theobald Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a black suit. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Insane, Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Theobald Eastaughffe, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gerald Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his shield ready. He has a white handlebar mustache and slicked back white hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. Since then, he has sought to make the best of life.

Motivation: To settle down with his crush.

Ideals: Fighting, Optimist, Gifted. Bonds: Has a crush. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Hornsby, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Everard Milton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Flaws: Disease, Mundane. Bonds: Rich, Attractive, Family. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Everard Milton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 7 (-2)13 (+1)
Skills Medicine +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy blonde hair. His eyes are hazel and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He became a Apothecary soon after.

Motivation: Many illithids want him driven away; and sabotage a competitor

Ideals: Optimist. Bonds: Military, Slave, Job, Enemies. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Tim Winterbourne, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. An abacus with copper, silver and gold markers (180 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Don Walcott, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. With a patchy black beard and wild black hair. His eyes are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. Don was born on a far western mountains where he grew up under the tutelage of his father, an expert Cartwright. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Disciplined. Bonds: Poor, Immigrant, Slave, Adventurer. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Don Walcott, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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