Arnold Easton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy violet suit. His auburn hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Glassblower mother left him crippled. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Has a crush, Rich, Family. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Holy water. 2 Smokesticks. 2 Smokesticks.
Jocelyn Kensley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple black robe with pastel stripes complete with hood. His hair is red and curly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's looking for his big break.
Ideals: Persistence, Entrepeneur. Bonds: Poor, Adventurer, Mentor. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1900 sp.
Everard Hastings, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His hair is auburn, silky, and of moderate length. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 12th year, his parents were killed by a dire rats raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Someone believes him a fraud.
Flaws: Disease. Bonds: Immigrant, Attractive, Adventurer, Enemies. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 10000 cp. Smoky quartz (50 gp). Deep green spinel (110 gp). Malachite (9 gp).
Gunter Tewksbury, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Roofer. His auburn hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He's attracted to the PC; and wants a kiss
Flaws: Antagonistic, Insomniac, Disease. Bonds: Immigrant, Enemies, Has a crush. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 3000 sp.
Anselm Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his sai. He is bristling with hidden weapons, mostly sais and shortbows. His white hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Disciplined, Joker. Bonds: Criminal record, Rich. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp. 1 Minor magic item.
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